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Round 16 Discussion
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[QUOTE="BroncsFan, post: 3291276, member: 9052"] I think at minimum it needs to be penalties in your own half and bring back scrums for kicks that go dead in touch. The penalty in your own half is needed to deter the blatant ruck infringements and offsides that are now prevalent in the game and were obvious early in the 6 again era (teams were happy very early on to give away a 6 again off a quick 20m tap to let the defense reset... there was absolutely no deterrent to pretty much giving away professional fouls). The whole reason the 6 again was brought in was because of the tactical penalties inside the attacking 20m (thanks Roosters). Teams were forced to reset their attack every few tackles with no real disadvantage to the defence. Waving play on and conceding infinite tackles on your own line would be a far worse outcome for the defence.... To me they could've just solved the problem by actually using the sin bin because they were professional fouls. Tactical penalties are prevalent everywhere in sport nowadays, but teams that concede them know they are running the risk of far greater consequences compared to a normal foul/penalty, yellow or red cards in soccer and clear path fouls in NBA. In the NRL professional fouls have existed forever... if a player is blatantly holding down or committing a penalty in a try scoring position (such as not square on your 1m), either bin them for a professional foul or give a penalty try... that would've stopped the constant penalties inside your own 20m pretty quickly, but the officials are too piss weak or not backed enough by the admin to do their actual job. In regards to bringing scrums back for kicks into touch, this would allow teams to rest and reset if they're fatiguing and struggling to win the yardage game. There was no real reason to get rid of it as it's a 40sec halt to the game and isn't all that easily executed given the back 3 looking to defend it, but Vlando has made it seem like scrums are a death knell on rugby league, when they in fact represented the epitome of game management for a very well executed kick into touch [/QUOTE]
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